![]() I spent a lot of time juggling weapons (tap triangle), alternating between close range automatic rifle combat, and double-leaping onto raised rooftops to unleash the charged sniper rifle: watch the circular meter spin up to max and unleash for an instant head-shot kill. Xbox One owners will recognise the feel: snappy targeting and bristling ballistics – as you’d expect of the developers behind Call of Duty 4: Modern Warfare – allied to huge agility and verticality. I wanted to replay the Titanfall 2 E3 demo immediately, and considered queueing again as EA were nudging us out the door – so, yeah, it’s pretty good. Unlike Killstreaks in Call of Duty, your meter carries over between deaths, so it's much more newbie friendly while still allowing their presence on the field to be more about skill than inevitability. Once it's full, you can summon your mech from the sky. Instead, their arrival is based entirely around your kills - take out grunts and pilots to fill up the meter. One thing I noticed during my brief demo is that Titans don't arrive on a set timer any more. It's a little like the standard Titans from the first game - energy shield, powerful machine gun - but Ion's damage core ability is a giant energy laser that rips through enemy health and shields like tissue paper if you can properly line up the shot. Speaking of Titans, I played in the Ion Titan (the pre-demo video made sure to call the mech out as a 'she', compared to the other one which was a 'he' (maybe that's dependent on their AI voice?). It makes rodeoing them much easier - which is good, because it seems like it's an instant kill on Titans now (once you're latched on, you rip their battery out or chuck a grenade in and they're done). You can grapple into enemies, like grunts, other pilots, even Titans. But the grappling hook is a specific class skill, so not everyone will have access to it. ![]() It introduces even more verticality, if you can believe it. You point your reticule at where you want it to go and fire, but doing so will launch you right into a wall, so you need to boost jump to angle yourself up and over while you're speeding forward. The most obvious addition is the grappling hook, and while it's as thrilling to use as it looks, it's a little tricky to figure out at first. If the first Titanfall was all about making you feel like a badass sci-fi action hero, Titanfall 2 is all about making you feel badder-asser (.that's the proper term, right?).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |